Smirt211 wrote:
Too much offense has never been the problem with v4.5. We all need the motivation/something to achieve to continue playing. I know my speed usage brought you over to Beta for changes. That's great but here's the thing: I never won more than 3 titles in a row in a league.
The true problem was when GMs ran off a legit 2.5 years in real life - holding onto a league's title for 12 seasons and JDB did nothing about it. That's when you intercede. To halt what ends the fun for everyone. 12 titles in a row should never ever happen.
Why do you assume everything is about you?
You accept there is a problem
The true problem was when GMs ran off a legit 2.5 years in real life - holding onto a league's title for 12 seasons and JDB did nothing about it. That's when you intercede. To halt what ends the fun for everyone. 12 titles in a row should never ever happen.
So lets work to a solution and a better game.
This version is different, doesn't necessarily mean it's better (or worse) but the game needs to change, to develop, to evolve. You, I and everyone else can have as much or as little say in that development and the route it takes as everyone else.
I got involved in MFN-1 because of the Punt Block. I had several ideas as to how it could be adapted and put my thoughts forward for discussion. There's no reason why anyone else cannot do the same. You seem to think I want to stop certain plays, it's the opposite. I want more plays to be viable (offensively and defensively) to increase the variety in gameplanning.
Personally, I don't think there's anything wrong with the FL Hitch but there should be zone defenses/nickel schemes that kill it stone dead. A smart ILB or Nickelback would know after seeing the play a few times to be wary of it and block the receivers route or time a run for an interception/knockdown. All plays should have a risk/reward element, if there's reward with no risk it becomes boring.