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Re: Most Important Attributes by Position (Revised and Updated)

By Lamba
1/19/2019 2:45 pm
setherick wrote:
Because Accuracy is now a parabolic while weights are still linear, these are the best weights I can come up with for QBs right now:

Passing Accuracy - 100
Intelligence - 16
Release - 10
FOV - 10
Arm - 7
Scramble - 7
Look Off - 6

Is the list in post 1 relatively up to date or does the standard weight work now?

The LT and RT weights make me cringe, but I know nothing, so I'm rolling with it. :)

Re: Most Important Attributes by Position (Revised and Updated)

By setherick
1/19/2019 2:46 pm
Lamba wrote:
setherick wrote:
Because Accuracy is now a parabolic while weights are still linear, these are the best weights I can come up with for QBs right now:

Passing Accuracy - 100
Intelligence - 16
Release - 10
FOV - 10
Arm - 7
Scramble - 7
Look Off - 6

Is the list in post 1 relatively up to date or does the standard weight work now?

The LT and RT weights make me cringe, but I know nothing, so I'm rolling with it. :)


Depending on what side you run on, you may want to adjust them.

Re: Most Important Attributes by Position (Revised and Updated)

By Lamba
1/19/2019 2:47 pm
setherick wrote:
Lamba wrote:
setherick wrote:
Because Accuracy is now a parabolic while weights are still linear, these are the best weights I can come up with for QBs right now:

Passing Accuracy - 100
Intelligence - 16
Release - 10
FOV - 10
Arm - 7
Scramble - 7
Look Off - 6

Is the list in post 1 relatively up to date or does the standard weight work now?

The LT and RT weights make me cringe, but I know nothing, so I'm rolling with it. :)


Depending on what side you run on, you may want to adjust them.

But is strength still a 0 factor on tackles?

Re: Most Important Attributes by Position (Revised and Updated)

By setherick
1/19/2019 2:47 pm
Wait, what set are you looking at? The weights in post 1 are several releases old, so no, don't trust them.
Last edited at 1/19/2019 2:52 pm

Re: Most Important Attributes by Position (Revised and Updated)

By Lamba
1/19/2019 2:52 pm
setherick wrote:
Wait, what set are you looking at?

My bad. Setting speed (60) higher than strength (40) apparantly made me run circles around myself.

Applying these weights made my first 6 picks even better than they were with standard. Only my veteran DT went down. Still 40 rounds to screw up. :-)

Thanks!

Re: Most Important Attributes by Position (Revised and Updated)

By Lamba
1/19/2019 2:54 pm
setherick wrote:
Wait, what set are you looking at? The weights in post 1 are several releases old, so no, don't trust them.

Argh. Those were the ones linked in the help topic I found. :(

Re: Most Important Attributes by Position (Revised and Updated)

By setherick
1/19/2019 3:00 pm
Top of PG 8 is the latest set, but I have an optimized set for 0.4.5 (in beta) that I haven't posted yet.

Re: Most Important Attributes by Position (Revised and Updated)

By Lamba
1/19/2019 3:03 pm
setherick wrote:
Top of PG 8 is the latest set, but I have an optimized set for 0.4.5 (in beta) that I haven't posted yet.

Ok. Is this the time when we ask Mr. Admin guy to make an import/export function? Not gonna lie. Having to drag those sliders and saving each position manually like this isn't my favourite part of the game so far. :-)

Re: Most Important Attributes by Position (Revised and Updated)

By setherick
1/19/2019 3:05 pm
I want a rules import first, so I never have to Play Matrix again.

Re: Most Important Attributes by Position (Revised and Updated)

By Lamba
1/19/2019 3:13 pm
Well. I have yet to play my first game, only 6 rounds into the initial draft. So I'll start with players, then complain about other things later.

Btw, you mention you have very different stat weights for your safeties and MLB, so you're not listing them on page 8. Does that mean you suggest going with standard ones or what would be the "Ok, this is a decent [position] - tweak as needed" rough weights?