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Re: Rules and Guidelines

By raymattison21
7/21/2020 4:20 pm
TheAdmiral wrote:
raymattison21 wrote:
TheAdmiral wrote:
billstein wrote:
I had a WR get a block as well. He wasn't on my ST Rusher list, and I haven't even set up any overrides yet.
For reference, I have 11 players on my ST Rusher list.
I'm pretty sure it's just due to benching starters at halftime though.


If he has come from the inner wings thats fine, they are drawn from the Gunners list (#5 and #6). If he was on the front four, that's a no-no for the regular season. I've always said there should be an occasional punt block, just not half a dozen or more every week.

EDIT: Oh, just re-read my own rules - no WR in the Gunners list either but you can load it up with Speedy secondary and Linebackers.


Wait no WRs in the gunners list. Steve Tasker was a WR who was a gunner. At 198 pounds what benefit do they have over a lighter DB?


B&R avoidance



Who said? I never heard bump and run being used in the punt return game? If it is it shouldnt be blocking adjuster. Please tell me more...or am i understanding this correctly?

Re: Rules and Guidelines

By tjbevill
7/21/2020 4:57 pm
Also what is the difference between a sub 220 lb player listed at RB vs WR vs CB. It all sets up for the same issue. Speed and light weight trumps blocking especially on the punt block formation. It really should be based upon the weight of the player.

Re: Rules and Guidelines

By TheAdmiral
7/21/2020 5:04 pm
It's the rule I use in Legends and we rarely have an issue with punt blocks, usually when the AI auto selects.

Re: Rules and Guidelines

By TheAdmiral
7/21/2020 5:10 pm
raymattison21 wrote:
TheAdmiral wrote:
raymattison21 wrote:
TheAdmiral wrote:
billstein wrote:
I had a WR get a block as well. He wasn't on my ST Rusher list, and I haven't even set up any overrides yet.
For reference, I have 11 players on my ST Rusher list.
I'm pretty sure it's just due to benching starters at halftime though.


If he has come from the inner wings thats fine, they are drawn from the Gunners list (#5 and #6). If he was on the front four, that's a no-no for the regular season. I've always said there should be an occasional punt block, just not half a dozen or more every week.

EDIT: Oh, just re-read my own rules - no WR in the Gunners list either but you can load it up with Speedy secondary and Linebackers.


Wait no WRs in the gunners list. Steve Tasker was a WR who was a gunner. At 198 pounds what benefit do they have over a lighter DB?


B&R avoidance



Who said? I never heard bump and run being used in the punt return game? If it is it shouldnt be blocking adjuster. Please tell me more...or am i understanding this correctly?


Nobody said it was OR wasn't used. But why wouldn't it be, the rushers/gunners are looking to get past a block at the line of scrimmage so b&r avoidance would help that?

JDB has said that blocking works the same in special teams sets as it does the rest of the game. Hence his concerns re: tweaking the punt block situation as it could cause serious concerns elsewhere in the game.

Re: Rules and Guidelines

By raymattison21
7/21/2020 5:50 pm
TheAdmiral wrote:
raymattison21 wrote:
TheAdmiral wrote:
raymattison21 wrote:
TheAdmiral wrote:
billstein wrote:
I had a WR get a block as well. He wasn't on my ST Rusher list, and I haven't even set up any overrides yet.
For reference, I have 11 players on my ST Rusher list.
I'm pretty sure it's just due to benching starters at halftime though.


If he has come from the inner wings thats fine, they are drawn from the Gunners list (#5 and #6). If he was on the front four, that's a no-no for the regular season. I've always said there should be an occasional punt block, just not half a dozen or more every week.

EDIT: Oh, just re-read my own rules - no WR in the Gunners list either but you can load it up with Speedy secondary and Linebackers.


Wait no WRs in the gunners list. Steve Tasker was a WR who was a gunner. At 198 pounds what benefit do they have over a lighter DB?


B&R avoidance



Who said? I never heard bump and run being used in the punt return game? If it is it shouldnt be blocking adjuster. Please tell me more...or am i understanding this correctly?


Nobody said it was OR wasn't used. But why wouldn't it be, the rushers/gunners are looking to get past a block at the line of scrimmage so b&r avoidance would help that?

JDB has said that blocking works the same in special teams sets as it does the rest of the game. Hence his concerns re: tweaking the punt block situation as it could cause serious concerns elsewhere in the game.


In my observations the gunners are blocked using the positioning (speed and acceleration) of a player then the engaging and unengaging of blocks caused by other ratings used in the run blocking code (run block and strength).

Other things like intelligence and experience will modify things, but speed is the most important run blocking ratings ...all guys are assigned to the same guys per play matchup and they seek them out the same so positioning is the most important trait.

Bump and run, to the best of my knowledge, is only used while passing, but IRL i could see skills transtioning over....same as beating the block. Essentially, it a "stalk" block with alot of movement...its the same nfl rules as a regular block but your hips are turned down feild running with gunner for a "live " ball....that last part is the only different part, cause the gunner cannot be the first to make a play if he gets blocked out out bounds.

I found some old posts on the return logic and the blocking / reading of open lanes are the same for kick and punt return but once again i think bump is left out of blocking, but you never know!

On a side note it woould be neat if guys with high bump would slow the speed of the matchup and simulate this absent style of blocking that has always been causing code anomalies in the return game and in general run blocking...guys engaging and not really moving while engaged. The blocking is too static...for one reason or another.

But rules are rules and thats fine but my teams routinely have everyone play on the gunners list..the faster the better and if they can hold a block great.....i get more KR PR tds that way and stop more vice versa.

On to strategy...forcing defenderss to play extra snaps counts will favor injuries. and having a kicker who cant boot it out of the endzone is much more important with this rule. It exasperates the problems already with the return game.

Could we at least get a vote on this? I dont remember touching on this earlier and will wait till next season for a possible change.....but like i said rules are rules and i am fine following whatever.

Re: Rules and Guidelines

By raymattison21
7/21/2020 8:04 pm

"EDIT: Oh, just re-read my own rules - no WR in the Gunners list either but you can load it up with Speedy secondary and Linebackers"


Are you just referring only to the punt part or is this the rule for the whole gunners list across all plays like KO and KR?

Re: Rules and Guidelines

By TheAdmiral
7/22/2020 5:48 am
raymattison21 wrote:

"EDIT: Oh, just re-read my own rules - no WR in the Gunners list either but you can load it up with Speedy secondary and Linebackers"


Are you just referring only to the punt part or is this the rule for the whole gunners list across all plays like KO and KR?



Gunners - everyone except WR's - (to be reviewed in the next off season)

Re: Rules and Guidelines

By raymattison21
7/22/2020 7:48 am
TheAdmiral wrote:
raymattison21 wrote:

"EDIT: Oh, just re-read my own rules - no WR in the Gunners list either but you can load it up with Speedy secondary and Linebackers"


Are you just referring only to the punt part or is this the rule for the whole gunners list across all plays like KO and KR?



Gunners - everyone except WR's - (to be reviewed in the next off season)


Thanks for the clarification! Probably better suited for next season but i need to get this off my chest after losing 70% of my STs stragety, but RBs will do for now.

For my teams i use only the depth chart to set STs and on Punt my gunners are gunner #1 and#2 on the depth chart the rest are different postions with different skill sets as they have different responsibilities and ratings. Gunner #3 here is an upback who should be able to pass block/ pick up the right extra rusher. Not a gunner ...the rest of the guys have pass blocking skills as well.

When punt returning slots#1-4 are the guys who block the gunners. The rest rush...but will get back in to running lanes for a block. #5 and #6 can block it with a lower timing punter...

For KO my two gunners are #7 and #8 on the Depth chart. The rest of the guys are different positons with different responsibilities and ratings. Depth chart slots #5 and #6 have simlar skill sets and responsibilities but the two outside guys are for contain and the middle guys(#s1,2,3, and 4)are wedge busters.

For KR the inner wedge consists of gunners #7 and #8 and the outer half is slots #5 and #6. They have similar skills sets but are different than rest. Slots #9 and #10 pick up the posiitons i use for KO gunner(slots#7and #8) .Gunner #1 is the center of the wedge and #2 and #3 are your upbacks that shift with the kick and #4 stays in the middle.

So for me, based on depth chart only....

Gunner #1 is a punt gunner, gunner blocker, wedge blocker, wedge buster
#2 -punt gunner, gunner blocker, upback for KO,wedge buster
#3- upback for punt and KO, gunner blocker, wedge buster
#4- gunner blocker, wedge buster, wedge blocker
#5 and #6- punt rushers, wedge buster, wedge blocker
#7and #8-wedge blocker, KO gunners
#9 and #10 are KO contain,and KR gunner blockers

Wr is so good to use do to the blocking skills...overides are almost have to be used now. But the benefits are in the 40 times due to the 198 pounds...and 80 speed wr will be running a sub 5 second 40 yards dash and a RB or anything heavier will be over 5 seconds....Too, slow to even compare to how the nfl does it...Well those guys are the wedge and thats a max speed FB at 243 pounds running a 5.2 fourty yard dash.

Using bigger guys will only open more running lanes..on both sides. Overides are not something i like to use, but to be successful its seems imparitive. Only due to the speed gaps in the first place....I dont really see the difference i slowing down blockers by .2 seconds...giving an advantage to speedy defenders who are alreadty too fast i the first place...well everyone is too slow..

Re: Rules and Guidelines

By TheAdmiral
7/23/2020 10:32 am
Gentle reminder to all Owners:

You are required to have an active Punter for Punting situations and an active Kicker for Field Goals AND Kickoffs. This rule is active from Regular Season Gameweek 1 - teams currently falling foul are Atlanteans, Hellfire, Dudes, Mist, Bam'A'Lam and Cutters

Re: Rules and Guidelines

By zteacher
7/24/2020 11:34 am
TheAdmiral wrote:
Gentle reminder to all Owners:

You are required to have an active Punter for Punting situations and an active Kicker for Field Goals AND Kickoffs. This rule is active from Regular Season Gameweek 1 - teams currently falling foul are Atlanteans, Hellfire, Dudes, Mist, Bam'A'Lam and Cutters


This was true of the Cutters in PS Week 1, but was corrected for Week 2. It was an oversight on my part.