NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/17/2025 8:00 am.

League Forums

Main - League News/General Discussion

Re: 1986: Season 6: General chit chat and trash talk thread

By thanos4real
8/05/2021 8:18 am
Good game, Gustoon/Magpies.

Closer than the score indicates for sure.

Re: 1986: Season 6: General chit chat and trash talk thread

By Smirt211
8/05/2021 10:56 am
Generally speaking, it's astonishing that there's no way to WILL a sim over to your favor through play counts/sustained drives. No way to wear down an opposing defense through infinite runners vs. a 1-runner blow out system. Generally speaking.

I suspect the only way to bulldoze/tire an opposing D is to go full on like I did when I picked up 2 Pernbronze teams and went all BIG BIG BIG with RB through TE size and strategy.

Re: 1986: Season 6: General chit chat and trash talk thread

By Smirt211
8/05/2021 10:57 am
Good game, Greyghost. You were 1 turnover away or 1 big hit away from giving me the L, man.

Re: 1986: Season 6: General chit chat and trash talk thread

By TheAdmiral
8/05/2021 3:27 pm
https://docs.google.com/spreadsheets/d/143k_CaYKVA0I356GFK3_JXPd7m2ZdZdPQnI_anlXRtE/edit?usp=sharing

Power rankings after week 4

Re: 1986: Season 6: General chit chat and trash talk thread

By raymattison21
8/05/2021 5:57 pm
Smirt211 wrote:
Generally speaking, it's astonishing that there's no way to WILL a sim over to your favor through play counts/sustained drives. No way to wear down an opposing defense through infinite runners vs. a 1-runner blow out system. Generally speaking.

I suspect the only way to bulldoze/tire an opposing D is to go full on like I did when I picked up 2 Pernbronze teams and went all BIG BIG BIG with RB through TE size and strategy.


I would love to go big but time is limited so passing is what we stuck with.... still I have seen pretty consistently teams power their way to a championship. Really defensively the first thing you have to do is stop the run. If not it’s hard to win cause passing is easier to shut down. Stack the box...why not do it on offense.

As for fatigue I think something was effected . With the same substitute style we suffer less injuries and get more snaps with those settings here in beta. But the key is to get your opponent to fall into 3 and outs. Simultaneously keeping defenders healthy and on the field when it matters. Otherwise those drawnout drives definitely add up....playing STs a lot ....stuff like that ends up piling up injuries

We had light weight dline get 100% of snaps while the 276-300 pounders were near 75% assuming the big guys were tired a bit due to a similar fatigue load but the 25 to 50 pounds was the difference maker. Like admiral said the light weight guys were injured more vs the big guys.... was it fatigue or something else that had the effect. Certainly a fine line to walk.

And idk if it’s about tiring them out but overpowering them whether it be in a big or spread set. Controlling the gaps with proper presnap alignment and blitzers tracking down the ball carrier.

Play calls , familiarity, intelligence, and speed shut down the run game. So in return I guess the same would work for offense .... overuse of plays gives non static ratings a boost and in my opinion the run blocking and run defense ratings are even less useful now.

Even with poor run blockers we’ve ran counter out of the 113 twenty plus times at 5 yard per carry. That s why I say the calls matter cause it was vs nickel 2 deep most of the times. Say it’s vs corner or lb blitz vs the same sets it might be 2 yard per run.

It’s just speed matters a bit less ... everyone is getting in to position quicker less room for error... unless a block is blown or a tackle is broke.

Re: 1986: Season 6: General chit chat and trash talk thread

By Gustoon - League Admin
8/07/2021 2:19 am
GG Monsters, I have to say my team are the all time most frustrating team I've ever owned! We will persevere though

Re: 1986: Season 6: General chit chat and trash talk thread

By TheAdmiral
8/07/2021 3:08 am
Finally got to beat Team Mattison. Defense was lights out all day holding Azores to 9 points and chipping in with a Safety that sent the game to OT. Special mention to Thomas Stancil (10 tackles, 1 sack, 2 interceptions and a knockdown.

Hard to believe Kicker Elisha Scott walked off a hero, having missed three field goals (2 in regulation, 1 in OT) and barely made the winner in a 34mph cross wind. He is definitely under threat for his position, but finding someone better is no easy task.
Last edited at 8/07/2021 3:09 am

Re: 1986: Season 6: General chit chat and trash talk thread

By Smirt211
8/07/2021 3:49 am
I just meant that there's a rhythm to the game of v4.5 vs. v4.6. Eventually if you're overpowering the opposing offense and they can't move the ball on you it'll transform to your offense turbo boosting and the other team can't withstand. 3 and outs, no rushing yards, harmless incomplete passes that put no stress on you and then the flip side you put pressure with your offense on their D.....it'll eventually avalanche. Game over.

Especially if the opposing team is blowing out their main play maker with a 1-runner system. There's a rhythmic dance with v4.6 It's chaos. Opposing QB fumbled out of nowhere on a run in this one (on the snap) and there's no rhythm.

As for the game...
Last edited at 8/07/2021 3:55 am

Re: 1986: Season 6: General chit chat and trash talk thread

By Smirt211
8/07/2021 3:52 am
Sim engine spent the game f***ing with my LT and I wrote a note for next season. I doubt any one believes I won't full-on attack the injuries on play makers and figure it out.

Re: 1986: Season 6: General chit chat and trash talk thread

By raymattison21
8/07/2021 6:14 am
TheAdmiral wrote:
Finally got to beat Team Mattison. Defense was lights out all day holding Azores to 9 points and chipping in with a Safety that sent the game to OT. Special mention to Thomas Stancil (10 tackles, 1 sack, 2 interceptions and a knockdown.

Hard to believe Kicker Elisha Scott walked off a hero, having missed three field goals (2 in regulation, 1 in OT) and barely made the winner in a 34mph cross wind. He is definitely under threat for his position, but finding someone better is no easy task.


Gg, thought we had it with all those misses. Didn’t check the wind ...is that why our an threw so many ints? I did see a few overuse calls on our end. Good luck the rest of the way!