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Re: Draft: Rounds 5,6 & 7

By WarEagle
4/28/2017 1:22 pm
Gustoon wrote:

SO...... potentailly we could get a Tom Brady in round 6, cause this is whats wrong with the latter rounds


I'll bet you can get a lot of 6th round picks for a 1st.

Under this system it sounds like you'd have a better chance of getting a star that way.

What's worse, using a high pick on a player with a future rating of 95 only to see him slowly become a 70, or using that same pick on a player with a future of 50-100, and then immediately seeing it is actually only 70 once you've wasted your pick?

I'm assuming a 1.1 drafted player who turns out to be only a 70 is still going to be the highest paid player in the draft, right?

Re: Draft: Rounds 5,6 & 7

By Gustoon - League Admin
4/28/2017 1:26 pm
WarEagle wrote:
Gustoon wrote:

SO...... potentailly we could get a Tom Brady in round 6, cause this is whats wrong with the latter rounds


I'll bet you can get a lot of 6th round picks for a 1st.

Under this system it sounds like you'd have a better chance of getting a star that way.

What's worse, using a high pick on a player with a future rating of 95 only to see him slowly become a 70, or using that same pick on a player with a future of 50-100, and then immediately seeing it is actually only 70 once you've wasted your pick?

I'm assuming a 1.1 drafted player who turns out to be only a 70 is still going to be the highest paid player in the draft, right?


This, in a nutshell

Re: Draft: Rounds 5,6 & 7

By setherick
4/28/2017 1:26 pm
WarEagle wrote:
Gustoon wrote:

SO...... potentailly we could get a Tom Brady in round 6, cause this is whats wrong with the latter rounds


I'll bet you can get a lot of 6th round picks for a 1st.

Under this system it sounds like you'd have a better chance of getting a star that way.

What's worse, using a high pick on a player with a future rating of 95 only to see him slowly become a 70, or using that same pick on a player with a future of 50-100, and then immediately seeing it is actually only 70 once you've wasted your pick?

I'm assuming a 1.1 drafted player who turns out to be only a 70 is still going to be the highest paid player in the draft, right?


I assume that volatility will still be shown. So if you have a player with low volatility and a low range in their core attributes, you should know what type of player you are drafting in a round. It will make setting your draft board that much more work, which may turn off newer players. (And require me to re-write the draft guide.)

Re: Draft: Rounds 5,6 & 7

By Brrexkl
4/28/2017 1:55 pm
jdavidbakr wrote:
I've been thinking a lot about this, and here's an idea I'd like to float:

1) Mask player ratings. Each player will be assigned an independent 'error' range that determines the size of the scouting error. It would be from 25% of the bar to 60% of the bar. On the player card, you would see this bar for each attribute, and each attribute's max value would be somewhere inside that range, but there would be absolutely no indication as to where within that range it might be.
2) Scout points - I've been leery to implement something like this because of the potential for encouraging multis, but what if when you scouted a player it unlocked it for everyone? So, basically, each team has, say, 5 players that they can scout. If every team scouts their 5 player allotment, 165 players would get scouted. (That might be too much, maybe it should just be 2 scout points per team) Scouting a player would reduce the scouting error by half - so if the player's unscouted range was 30%, it would reduce it to 15%; if their range was 50%, it would reduce it to 25%.
3) As soon as you draft the player and he appears on your team, the scouting rating is removed and replaced with the regular ratings.

This would make high draft picks even more risky - do you take that player that could be rated anywhere from 50 to 100, or do you take the one who is between 70 and 85? - and would hopefully make later round draft picks more interesting - ideally this would improve the quality of picks in the later rounds by increasing the likelihood of less quality picks in the early rounds. Of course, once the draft is over, all remaining rookies would have their scouting masks removed (which would also possibly make late free agency more interesting as there would be more likelihood of good players having gone undrafted).

Thoughts?


I don't like 2. But I like some of the idea of 1.

We need Scouts. Investing in Good Scouts gets you the best Information. But even the Best Scouts have a Margin of Error. This goes with Masking the Skills.

Would be even better to have a Team of Scouts, not just a Single Scout. Each could have a Speciality or grouping of Positions, like in real life. You don't want your QB Scout telling you about Corner Backs.

But yes, masking these Scores and making us do some work to find Players would make the Draft 100% different, and I think more engaging and enjoyable.

Re: Draft: Rounds 5,6 & 7

By kicker10bog
4/28/2017 2:12 pm
yeah, Brexki, that's what I was suggesting. But JDB has valid concerns about that giving people another way to cheat with multis. In a world where no one cheated, our way is easily the best. Unfortunately, people cheat, so it's up for debate which way is better.

Re: Draft: Rounds 5,6 & 7

By jdavidbakr - Site Admin
4/28/2017 2:12 pm
Gustoon wrote:
SO...... potentailly we could get a Tom Brady in round 6, cause this is whats wrong with the latter rounds


Yes, ultimately that would be the goal of this.

Re: Draft: Rounds 5,6 & 7

By Bryson10
4/28/2017 2:22 pm
you can make certain draft options available in private pay leagues and leave the public leagues the same

Re: Draft: Rounds 5,6 & 7

By kicker10bog
4/28/2017 2:27 pm
Bryson10 wrote:
you can make certain draft options available in private pay leagues and leave the public leagues the same


I'm not one likely to join a pay to play league, but I do like this idea.

Re: Draft: Rounds 5,6 & 7

By Bryson10
4/28/2017 2:52 pm
it's not a pay to play league, if a person or persons wants to have a private league they can pay and invite others to play. I think this is the key to playing in fair and non cheating leagues. Also it will allow people to have their own league with all AI if that's what you enjoy. Making the game harder and more immersive will definitely appease the more experienced users but may be a detriment to new players. Allowing the private leagues access to the harder features would be ideal

Re: Draft: Rounds 5,6 & 7

By Brrexkl
4/28/2017 4:29 pm
kicker10bog wrote:
yeah, Brexki, that's what I was suggesting. But JDB has valid concerns about that giving people another way to cheat with multis. In a world where no one cheated, our way is easily the best. Unfortunately, people cheat, so it's up for debate which way is better.


People will always try to cheat once enough Players are in a game. Just the way it is. Not really anything can be done to stop the attempt.

I wouldn't stop innovating a Game because there are some bad eggs out there.