Lamba wrote:
Lucky wrote:
This creates that everyone must conform or get beaten scenario.
Indeed.
And I personally think, that every time I have to use rules or overrides because of a special situation, it's basically a flaw in the game.
I'm just trying to get my team playing as well as possible while basically using next to zero rules and overrides. I have some, but they're selfexplanatory, like always defending the pass when there's no RB on the field.
I honestly think that is where the largest user base could,come from. If it's all about rules and overrides that might scare off a new user even if they are passionate about a nfl stlye sims. When I came in I expected the game plan options to do a bit more, but I saw an effect and learned more
5 years later I still use no rules , as you said , they all,kinda feel like exploits, but in a final product I think rules would be necessary . Or some sliders for easier navigation for common rules made by most users, but still have rules for the more committed users.
I don't mind how anyone plays , but there has to be counters/balance to everything . The game is Only half way done, still If something is broke bad he will hot fix it relatively quick. But as a tester I want to play as if I just came into the game , not using rules, but at least remain a competitive heal.,
Even when I try to blocks kicks it really doesn't work, but put 20 of these minor exploits in your favor and you'll make the playoffs . Probably the most valuable one is how over powered speed is compared to default ratings . Just that alone will put you on a more level playing feild . It really closes the door on alot small deficiencies in the revolving door of codes and you don't need to use all the tricks.
This is the one thing you have to conform. The law of speed. Everything else changes from code to code so don't get too comfortable in some of your ways . The next transition might not be so smooth. But Speed aways has been over powered and should be accounted for by all new users.