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Re: Do overrides work? Or Injuries??

By yardbyyard
4/10/2018 1:50 am
In my most recent game played, I used formation overrides for the first time. And my overrides were ignored.

Due to injuries to both of my Tight Ends, I tried using overrides to place different WRs at TE based on the formation. But those wide receivers were ignoring their override placements and lining up as before.

I had other strange unusual results as well. I do not think that overrides work.

I am NEVER going to use overrides again. I will just use the depth chart to move players around.


Also, do injuries work right? During my most recent season injuries seemed to focus on positions with malice - as if they have a mind of their own to cause problems with malice. ( instead of being completely random. )

I had 2 of my top 3 WRs go down with long injuries.
Then over a 5 week period every Safety on my roster got injured then recovered over the next few weeks.
Then later my top 2 CBs got injured then recovered over the next 3 weeks.
Then my best player, my DT got injured for the rest of regular season
Then each of my other DTs got injured over the following 5 weeks and recoverd at various times.
Then my top 2 Centers got injuried and recovered over the next 3 weeks.
Then right before the playoffs, both of my 2 TEs get injured and are out for the playoffs.

This does not seem random - it seems to target roster positions with Malice at coordinated times.
Last edited at 4/10/2018 2:15 am

Re: Do overrides work? Or Injuries??

By Smirt211
4/10/2018 6:25 am
Overrides do work. Keep at it and you'll see the results come out for you in a favorable manner.

Injuries are random, however, I've gotten cluster destroyed before in position areas. Sometimes you'll have a neck injury plague pop up amongst a few players (we'll say, offensive linemen for this example) and it'll be like 3-4 of them in one time.

What you have to do is risk/rewark of who you can play and what you can and can't live without. Probable vs. Questionable status and contract considerations. (be more lenient on expiring vets vs. a future building block you can't have blow up to a major injury OUT status)

Re: Do overrides work? Or Injuries??

By jlyman
4/10/2018 10:22 am
I once had 2 QBs go down with injuries for several weeks. I was lucky to have a #3, but I still had a WR and RB I think it was in there as backup QBs. That was a fun time.

Re: Do overrides work? Or Injuries??

By yardbyyard
4/10/2018 1:13 pm
Thank you for your replies!

In my most recent playoff game the other team had more injuries than I did. So that was not the key factor. That team was the better team and they deserved to win.

But if in the future, I get injuries over a few weeks time span that wipe out every good player at a roster position and knocks them out with serious injuries and prevents them from being able to play in the playoffs - I will immedately stop playing this game.

Because in a future playoff game that could be the desiding factor in who wins the game. And I do not like game design logic that targets roster positions and leaves you with no good players at that position that are healthy and can play.

And during my last season I had this happen over and over and over again with injuries clustering at one roster position at a time. I can tolerate this during the regular season, but it can be lethal during the playoffs.
Last edited at 4/10/2018 1:29 pm

Re: Do overrides work? Or Injuries??

By Beercloud
4/10/2018 1:46 pm
you can also set your fatigue limit down to somewhere around 55-60 other than QB and Kickers. Sometimes it seems fatigue plays a factor. Now I dont know how overrides affect our fatigue setting if at all. But I've noticed a decrease in injuries when I turn these down. Whether it's a coincidence or not idk. I try to balance how much i want certain position groups on the field vs injury risk and maybe players getting worn down in the 4th quarter. That is another factor im not sure of though.

Added:
And yes injuries play an important part of strategy and maintaining a team as in real life. Some real life teams get decimated by injuries. Some teams work with em better than others. Same goes here.
Last edited at 4/10/2018 1:53 pm

Re: Do overrides work? Or Injuries??

By yardbyyard
4/10/2018 2:06 pm
And it became so predictable that I could say with great accuracy "I see that My DTs are now selected by the game engine for injuries so a DT will be injured in the next game." and a DT would right on que get injured. I could predict injuries like this as each position in turn got selected for cluster injuries.

If 2 safeties got injured in rapid succession, I could predict that more safeties would get injured soon. And right on que they soon got injured.

And I was doing everything I could to prevent injures. Each position had 6 to 8 players in its depth chart and I had the settings set to rotate players into the game very often to minimize fatigue.

But even with all of that, I could see that roster positions were targeted for cluster injuries and I could predict with great accuracy ahead of time who would get injured next.

If injuries are random, I could never have been able to predict that.

I even started to sign free agents ahead of time since I knew that I would need more players at that roster position because it was selected by the game engine for cluster injuries. But those free agents where not good players and they themselves would get injured.

Re: Do overrides work? Or Injuries??

By jlyman
4/10/2018 2:10 pm
I usually drop my fatigue settings into the 30s for most positions so I can hopefully have fresh players on the field most of the time. Though I don't do that for QB or K, I find it has helped mitigate injuries. And hopefully helps the second and third string guys develop more quickly.

Re: Do overrides work? Or Injuries??

By yardbyyard
4/10/2018 2:13 pm
Thanks!

But my fatigue limit was set way down at 35-40 for all positions except Kickers to try to limit injuries. So I was going overboard in an effort to try to limit injuries.

Just look at the number of my players who show up in my box scores for the Galactic Football Syndicate to see that I was rotating players on and off the field regularly all of the time.
Last edited at 4/10/2018 2:41 pm

Re: Do overrides work? Or Injuries??

By jdavidbakr - Site Admin
4/10/2018 4:08 pm
yardbyyard wrote:
And it became so predictable that I could say with great accuracy "I see that My DTs are now selected by the game engine for injuries so a DT will be injured in the next game." and a DT would right on que get injured. I could predict injuries like this as each position in turn got selected for cluster injuries.

If 2 safeties got injured in rapid succession, I could predict that more safeties would get injured soon. And right on que they soon got injured.

And I was doing everything I could to prevent injures. Each position had 6 to 8 players in its depth chart and I had the settings set to rotate players into the game very often to minimize fatigue.

But even with all of that, I could see that roster positions were targeted for cluster injuries and I could predict with great accuracy ahead of time who would get injured next.

If injuries are random, I could never have been able to predict that.

I even started to sign free agents ahead of time since I knew that I would need more players at that roster position because it was selected by the game engine for cluster injuries. But those free agents where not good players and they themselves would get injured.


If you're seeing that, then more likely what you are seeing is a pattern that is causing your DT to be at increased chance for injury. Probably because of a higher fatigue setting, lots of plays, shallow depth chart, etc, so all your DT's fatigues are low enough that the injuries are more probable.

Fatigue and conditioning are primary factors in the probability of an injury, so if you are not rotating out your players because your fatigue settings are too high you are putting your players at an increased risk of injury.
Last edited at 4/10/2018 4:09 pm

Re: Do overrides work? Or Injuries??

By jdavidbakr - Site Admin
4/10/2018 4:10 pm
Just saw your comment about fatigue settings, you might check your depth chart - if you have no depth in your depth chart, your fatigue settings will essentially be ignored until the least fatigued player is found.