NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/17/2025 8:00 am.

League Forums

Main - General MFN Discussion

Re: Injury Festival!

By mmr253
9/01/2019 2:31 am
I like the idea of having only rookies on a "practice" squad could possibly make it rookies and second year players to widen the pool a touch.

Re: Injury Festival!

By parsh
9/01/2019 12:53 pm
jdavidbakr wrote:
I'm still unlikely to do a practice squad, I still hold that the added confusion and work isn't going to be worth the minimal gain. On the other hand, I do see an advantage of reducing the opinion hit based on the skill of the player, so only really good players are difficult to re-sign immediately, but a 60-rate player will gladly take his job back if offered.


Just curious, will this be a hot fix/patch or a part of the new update?

Re: Injury Festival!

By raymattison21
9/03/2019 7:33 am
2043 2043 Game 13
DT Billy Chitty
Serious Injury (Leg)

2043 2043 Game 13
TE John Flock
Serious Injury (Concussion)

2043 2043 Game 13
QB Justin Gaines
Injury (Foot)


2043 2043 Game 13
CB Freeman Tomita
Serious Injury (Knee

This is starting to feel like some real football . Two starters put on the IR, a freak qb injury and a concussion that will sit the starting te till the playoffs all in one game.

Some notes are everyone is playing alot of snaps and not STs . Probably my highestate totals ever. Still, I never seen such severity in one game from one team. Fatigue is set 30 for the linemen as well.

Re: Injury Festival!

By jdavidbakr - Site Admin
9/03/2019 8:15 am
parsh wrote:
jdavidbakr wrote:
I'm still unlikely to do a practice squad, I still hold that the added confusion and work isn't going to be worth the minimal gain. On the other hand, I do see an advantage of reducing the opinion hit based on the skill of the player, so only really good players are difficult to re-sign immediately, but a 60-rate player will gladly take his job back if offered.


Just curious, will this be a hot fix/patch or a part of the new update?


It would most likely be in a version update.

Re: Injury Festival!

By Phaldun
9/06/2019 5:43 pm
Here is something else that might be a good option for this simulation in the future. As we all know, one of the things we cannot do here, which is fundamental in football, is make in-game adjustments and changes. Well I want to talk about a possible added option for the MISC section for individual positions. We can adjust when they come out of the game for a rest, but we do not have an option to take them out of the game when they get an injury.

For example:
In our CUST 35 league, my 2nd year RB Michael Dalgren was in the top 5 leaders in rushing. I noticed early on in the 2nd quarter every time he got the ball from hand off or pass, he was very noticeably slower and not productive at all. Logic would tell all of us here to think......" Awe man he must have gotten injured. I wish there was a way to take him out of the game so it does not get much worse." But we cannot do this... In fact.... our coaches do not care if the RB can barely walk............ They are like " GET THE **** BACK IN THERE AND STOP CRYING!"

What I am asking is that if it would be possible to add another slide bar adjustment for in-game injuries for positions similar to the one for stamina. This way if they get an injury in the first quarter.... we can have an adjustment that takes them out of the game completely and thus increasing the probability of having only a 2 week injury instead of a 9 week one.... cause the running back was forced to keep playing.... with one leg.

Do you guys understand what I am getting at?

Re: Injury Festival!

By Cjfred68
9/06/2019 6:18 pm
Phaldun wrote:
Here is something else that might be a good option for this simulation in the future. As we all know, one of the things we cannot do here, which is fundamental in football, is make in-game adjustments and changes. Well I want to talk about a possible added option for the MISC section for individual positions. We can adjust when they come out of the game for a rest, but we do not have an option to take them out of the game when they get an injury.

For example:
In our CUST 35 league, my 2nd year RB Michael Dalgren was in the top 5 leaders in rushing. I noticed early on in the 2nd quarter every time he got the ball from hand off or pass, he was very noticeably slower and not productive at all. Logic would tell all of us here to think......" Awe man he must have gotten injured. I wish there was a way to take him out of the game so it does not get much worse." But we cannot do this... In fact.... our coaches do not care if the RB can barely walk............ They are like " GET THE **** BACK IN THERE AND STOP CRYING!"

What I am asking is that if it would be possible to add another slide bar adjustment for in-game injuries for positions similar to the one for stamina. This way if they get an injury in the first quarter.... we can have an adjustment that takes them out of the game completely and thus increasing the probability of having only a 2 week injury instead of a 9 week one.... cause the running back was forced to keep playing.... with one leg.

Do you guys understand what I am getting at?


This topic has been brought up before, a simple toggle for injured players to return or not should exist. This would be especially useful for preseason or non-important games. No head coach who wants to keep his job would put a starter back into a preseason after even the mildest of injuries but this sim goes by how many quarters you want starters to play.

Re: Injury Festival!

By raidergreg69
9/07/2019 5:47 am
Speaking of topics that's been brought up before, I got another major injury right before the playoffs where I should be able to use IR but can't.



Injuries happen, but an ankle at 7% this late in the season means he's pretty much done. It says it's a 9 week injury and we only have 6 weeks to the League Championship but I can't put him on IR.

He is also my #1 WR so there is no freaking way I'm throwing him under the injury bus to finish him off.

Re: Injury Festival!

By Smirt211
9/07/2019 5:51 am
All you can do is battledome your way through to somehow make it to the Title Game Stage. Then, at that point, you put him in and 'Go for the Gold!'

But, yeah, you're right...any stage before then you can't play him.
Last edited at 9/07/2019 5:51 am

Re: Injury Festival!

By vcr5150
9/10/2019 10:29 am
vcr5150 wrote:
Look at this, after 3 games this is my OL situation:




I dismissed Tarquin's comment about teams that did well the previous season seems to be hit hardest - now I'm starting to wonder if there is something to #ParityParanoia. This team won the league championship the previous season.

Re: Injury Festival!

By vcr5150
9/10/2019 10:29 am
vcr5150 wrote:
Look at this, after 3 games this is my OL situation:




I dismissed Tarquin's comment about teams that did well the previous season seems to be hit hardest - now I'm starting to wonder if there is something to #ParityParanoia. This team won the league championship the previous season.