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Main - General MFN Discussion

Position Transfer Injuries

By Phaldun
6/19/2019 7:09 pm
I have two teams. Sometimes when you are running low on healthy running backs. In both of my leagues this happened, and both I had a sub par receivers that I changed positions into a RB. I mean.... for both players.... their overall rating actually shot up higher as RBs then they were as WR. They actually became very excellent running backs and both made one of the players of the week............They also got injured so bad that they were done for the season. Gives new meaning to the phrase one and done. My question is.......If you change positions for a player, does that increase their chances of getting injured, and does it increase the possible severity of the injuries?

Re: Position Transfer Injuries

By jdavidbakr - Site Admin
6/19/2019 8:59 pm
If WRs are getting converted to RB and getting injured, it may very well have to do with their weight. RBs typically are heavier and can handle the pounding better than a converted WR might be able to, who typically doesn't get as many hits from larger players. Outside of that, no, there is nothing that increases a player's likelihood of being injured with a position switch.

Re: Position Transfer Injuries

By Meatmen
6/21/2019 2:39 pm
I agree...a few versions back you could use a good fast tackle w/ decent catch and lower as TE and vice versa....I swear i have seen some (NOT all) gain and lose weight and adapt to a new position...I think it depends on there position and ratings? JDB would be the guy to answer that.

My theory is Yes you can (I have) take a WR and make him a RB.. It's tricky and it will not work for all players. he's gotta have certain ATTS and as DB said weights. If you put that 197 lb WR as a RB he will get injured often he will need more than ball carry he will need a high break tackle. A 60-70 pass catch will help loads...try him out at third string ...give him a specific play and formatio you can recognize...I like counters and outside runs BC if it works you can gain MONDO yards or a TD. Now that doesn't make him a RB yet...I say the following season convert his player ID to RB and use him all preseason as your #1..MAKE SURE he is rated as at The RB position during training camp! so he can possibly improve his rating..He also may gain weight.

I could write a page and a half on how I pick and try to develop players...JDB could burst my bubble and say it's all bull...I have fun with it..this game doesn't cost a cent and you will never make a cent from playing it, right now...Enjoy my friend and take chances...not all high rated players are stars...you do not need all the #1 daft picks in the world to win a championship!
enjoy!...........................................MM

Re: Position Transfer Injuries

By raymattison21
6/21/2019 5:09 pm
jdavidbakr wrote:
If WRs are getting converted to RB and getting injured, it may very well have to do with their weight. RBs typically are heavier and can handle the pounding better than a converted WR might be able to, who typically doesn't get as many hits from larger players. Outside of that, no, there is nothing that increases a player's likelihood of being injured with a position switch.


Is there an easy/quick way to actually measure the injury rates across all positions from a lot of samples . In my experience I get just the opposite results , or if you play anyone alot they will get injuried . ..especially the bigger they are.

To me it sounds like fatigue for being larger /overusing a player can cause an injury or being too small and overused will do the same . If so, from my experience the larger guys should get injuried less , by lowering fatigue for them, and little guys should get injuried more by upping fatigue for them .

But once again this is my personal experience, from my teams , that I measured . Not a very large sample at all. I do keep fatigue in or below the recommended ranges

And the overuse injury code could be lessened across the board . ..assuming that is linear. As I thought that was relevant /active for guys playing running back/wr only

Re: Position Transfer Injuries

By Mcarovil
6/22/2019 10:46 am
Over the years I’ve noticed so e guys are just injury prone. Some more severe than others but it’s just that player and their ability to stay healthy. Just like the pros. You can usually tell within the first season if you have one of these guys.

*This is based on personal experience and not on any algorithm or statistics*

Re: Position Transfer Injuries

By raymattison21
6/22/2019 12:08 pm
https://mfn1.myfootballnow.com/team/11

This team has 9 olinemen and 9 skill players . After 13 games in total those,positions have 20 injuries and only 4 of them were to wrs and rbs.

Another small sample but this team is pushin the limits of fatigue and injuries . The smaller guys definitely are injured less in comparison here . Despite having covered alot more ground to even be considered tired.

Re: Position Transfer Injuries

By Phaldun
6/22/2019 7:05 pm
Wow great feedback guys. I really appreciate it. I wasn't thinking about checking the weight of the converted players. Weight and strength should be a logical factor as well. This makes sense. Duh me ;)
Last edited at 6/22/2019 7:07 pm

Re: Position Transfer Injuries

By Cjfred68
6/22/2019 9:55 pm
Fully agree some players are injury prone. I have a couple high rated players on different teams that get injured every season. They usually play 10 to 12 games per season due to injury.

I'm also a firm believer in using lower fatigue settings to incorporate the entire 46 active roster and not overload certain players to lower injury risk.

Re: Position Transfer Injuries

By Duval
6/26/2019 11:06 am
I have my lineman set at 30 for fatigue and it doesn't matter they get injured,.. like man it's ridiculous. The observations above are correct as far as I can tell and accurate as far as % of injuries to position groups. Backs generally have more endurance and exert less energy play to play like lineman do, wrestling each other on every play against guys 270+ benching 250 30+ times.. must be exhausting. Injuries are an absolute must. That being said this is a game... that takes almost 2 months real time to complete a season. It needs to be "fun" and losing entire position groups to injuries over 2 games.. in almost every season is not fun. There have been times when I'll have 11 OL on my team and 6 will be injured, often all C's or T's etc..

The injuries to lineman needs to be toned down, outside of that I think it's actually a decent system and I haven't seen any "career ending" injuries and rarely season ending, as in a 16 plus week injury. I have seen 9-10 weeks that qualified for IR, but that's about it.

SO Dev, less lineman injuries and maybe just a sprinkle, a super small sprinkle,.. super super small sprinkle of bigger injuries.

Re: Position Transfer Injuries

By Cjfred68
6/26/2019 12:01 pm
Setting fatigue settings so low (30) may result in poor conditioning which would increase injuries. This also leads to continuous swapping in and out of every lineman.

In fact, would a low fatigue setting actually alert the AI that a player is fatigued which would actually increase injury probability.

I am just speculating but based on my experience, I set my fatigue levels in the mid range, rest injured players as best I can....meaning yeah you can play a probable 4 player but if you can avoid it, it's better in the long run.

My philosophy is that my roster is 53 and I have to dress 46. I will play the 46 healthiest players. It magnifies the need for depth at every position and creating versatile players that can play multiple positions.

Of course, there are exceptions to all these rules. If I'm in the playoffs or need to win a particular game. Let's face it, injuries in game are not realistic.

Last season in the NFL during week 9 of the season the following teams had this amount of players on Injured Reserved which meant they wouldnt be returning during the season unless they sat out 8 games and each team is limited to 2 that can return.

Atlanta 6
SF 7
Cincinnati 8
Philadelphia 8
Carolina 9
Oakland 11
Indianapolis 12
New Engalnd 12
Jacksonville 13
Washington 13

Now these numbers include players hurt in training camp where the NFL teams may have close to 90 players attending and of course NFL teams have 53 active and 7 inactive reserves so the numbers are slightly off. In addition, teams will "hide" draft picks on the IR by claiming they have an injury. Now all the players on the IR arent starters but the majority impact a teams depth. For example, Washington lost 3 running backs which resulted in the signing of Adrian Peterson, lost 2 guards in preseason then 2 more during the same game against Atlanta.

Bottom line.....be thankful that injuries are not more realistic because they are much more manageable in the game.

Some owners lose sight that this game is designed with the "long view" in mind. That means if you are looking for instant success in this game, this probably isnt the game for you. You either take over a team during an allocation draft or take over a preexisting team that most likely needs to be rebuild. In both cases, you can have short term success by either drafting older players in an allocation draft or trading away future picks to fill holes on an existing team but in both cases this can hurt the longterm success of a francise. In reality, building a consistently good francise takes seasons of drafting and signing free agents while managing the cap through the years in order to retain the star players.

While NOBODY enjoys injuries during a season, if you have a great team with a deep roster, it affords you the opportunity to improve the team by allowing the depth players to start, progress and obtain the play knowledge needed to become successful.

Injuries have taught me how to construct a roster. How many O-lineman do you keep on your roster? How many QBs? How often does your QB get hurt during the regular season? I see rosters with multiple K, P and 3 QBs. When I cut down from 60 to 53 players, it is a hard decision because I try to have 3 deep depth at just about every position except QB, P, and K. You should enter the regular season knowing who your 3rd string center is as well who is your 5th and 6th OT and OG is. You should also know who your 4th DT, 4th MLB and 6th CB is.

This game is first and foremost a roster management sim and success in this game is building a deep and versatile roster. Without injuries, this game would simply be who puts together the best 22 starters.
Last edited at 6/26/2019 12:03 pm