NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/17/2025 8:00 am.

League Forums

Main - General MFN Discussion

Re: Are injuries turned up?

By Bryson10
12/28/2017 7:45 pm
there are definitely players that are injury prone. It may be random as to which players but it's definitely coded in. I like to track guys to see which ones fall into that category so i can rotate them and make sure i baby them in preseason etc. Also i will avoid trading for or signing a player that has a long history of injuries

Re: Are injuries turned up?

By CrazyRazor
12/28/2017 9:57 pm
Rotor wrote:
Is this a fact (that in MFN some players are injury prone)? Thanks!


What Bryson10 said. Yes players are injury prone.

Fatigue plays a part, too.
Last edited at 12/28/2017 10:00 pm

Re: Are injuries turned up?

By raymattison21
12/28/2017 10:14 pm
Rotor wrote:
Is this a fact (that in MFN some players are injury prone)? Thanks!



Hidden Attributes
By jsid
5/19/2015 2:54 pm
Are there any hidden player attributes that we can't see in the bars like durability/injury prevention, clutch, x-factor? I've wondered about all of these items during different aspects of the game.

Mark Unread Quote Reply
Re: Hidden Attributes
By jdavidbakr - Site Admin
5/19/2015 3:59 pm
No, only boom/bust is hidden. I've gone back and forth about having those types of attributes, honestly about halfway on the fence. I like the idea, but I also think that some of those attributes could cause a good bit of frustration if you aren't aware that they're there.

Mark Unread Quote Reply
Re: Hidden Attributes
By jsid
5/19/2015 4:04 pm
jdavidbakr wrote:
No, only boom/bust is hidden. I've gone back and forth about having those types of attributes, honestly about halfway on the fence. I like the idea, but I also think that some of those attributes could cause a good bit of frustration if you aren't aware that they're there.


Thank you for the response. I like it the way it is as well. Follow up to injuries - Do past injuries make a player more susceptible to future injuries? e.g. All other things constant and all body parts at 100, will a player with 3 serious leg injuries be more likely to be hurt in the future than someone with no injuries or is it all just the way the rolls go?

Mark Unread Quote Reply
Re: Hidden Attributes
By jdavidbakr - Site Admin
5/19/2015 4:12 pm
jsid wrote:
Thank you for the response. I like it the way it is as well. Follow up to injuries - Do past injuries make a player more susceptible to future injuries? e.g. All other things constant and all body parts at 100, will a player with 3 serious leg injuries be more likely to be hurt in the future than someone with no injuries or is it all just the way the rolls go?


This is also something that I considered and decided against - mainly because I didn't want the deflation of an injury like that to cause someone to walk away from the game. I used to play another community sim and this happened to my star RB just when my team was turning around for the better - after several years (real years, not just sim years) of building my team to that point, my team went back to where it was when I first took it over. I really lost the desire to go up that hill again and that was the beginning of the end for me in that league.

What _does_ happen is, if a player is currently less than 100%, he is more likely to get re-injured. The more severe his injury, the more likely he will obtain another one. And, if a player has some severe injuries in his history, his probability to retire early increases. But once a player gets back to 100% he is not any more likely to be re-injured than someone else who never got

Re: Are injuries turned up?

By raymattison21
12/28/2017 10:15 pm
raymattison21 wrote:
Rotor wrote:
Is this a fact (that in MFN some players are injury prone)? Thanks!



Hidden Attributes
By jsid
5/19/2015 2:54 pm
Are there any hidden player attributes that we can't see in the bars like durability/injury prevention, clutch, x-factor? I've wondered about all of these items during different aspects of the game.

Mark Unread Quote Reply
Re: Hidden Attributes
By jdavidbakr - Site Admin
5/19/2015 3:59 pm
No, only boom/bust is hidden. I've gone back and forth about having those types of attributes, honestly about halfway on the fence. I like the idea, but I also think that some of those attributes could cause a good bit of frustration if you aren't aware that they're there.

Mark Unread Quote Reply
Re: Hidden Attributes
By jsid
5/19/2015 4:04 pm
jdavidbakr wrote:
No, only boom/bust is hidden. I've gone back and forth about having those types of attributes, honestly about halfway on the fence. I like the idea, but I also think that some of those attributes could cause a good bit of frustration if you aren't aware that they're there.


Thank you for the response. I like it the way it is as well. Follow up to injuries - Do past injuries make a player more susceptible to future injuries? e.g. All other things constant and all body parts at 100, will a player with 3 serious leg injuries be more likely to be hurt in the future than someone with no injuries or is it all just the way the rolls go?

Mark Unread Quote Reply
Re: Hidden Attributes
By jdavidbakr - Site Admin
5/19/2015 4:12 pm
jsid wrote:
Thank you for the response. I like it the way it is as well. Follow up to injuries - Do past injuries make a player more susceptible to future injuries? e.g. All other things constant and all body parts at 100, will a player with 3 serious leg injuries be more likely to be hurt in the future than someone with no injuries or is it all just the way the rolls go?


This is also something that I considered and decided against - mainly because I didn't want the deflation of an injury like that to cause someone to walk away from the game. I used to play another community sim and this happened to my star RB just when my team was turning around for the better - after several years (real years, not just sim years) of building my team to that point, my team went back to where it was when I first took it over. I really lost the desire to go up that hill again and that was the beginning of the end for me in that league.

What _does_ happen is, if a player is currently less than 100%, he is more likely to get re-injured. The more severe his injury, the more likely he will obtain another one. And, if a player has some severe injuries in his history, his probability to retire early increases. But once a player gets back to 100% he is not any more likely to be re-injured than someone else who never got


I wish volatility was hidden again

Re: Are injuries turned up?

By Phareux
2/21/2018 9:18 pm
I know in the Anarchy league I've averaged 4 or more players injured in each of the last six games
Last edited at 2/21/2018 9:20 pm

Re: Are injuries turned up?

By jlyman
2/21/2018 9:36 pm
Phareux wrote:
I know in the Anarchy league I've averaged 4 or more players injured in each of the last six games


In the same league I have my first four WRs out due to injury, questionable or worse. It makes for a tough situation.

Re: Are injuries turned up?

By Phareux
2/21/2018 9:38 pm
Except for one player who was injured twice all mine are different. But yes it really makes going hard I think after one game all my rbs were out
Last edited at 2/21/2018 9:39 pm