NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/17/2025 8:00 am.

League Forums

Main - General MFN Discussion

Minimum Active Players

By jsid
3/27/2017 11:21 am
I have a team pretty ravaged by injury. I want to bench everyone. What is the minimum number of players I have to have active before the sim redoes my depth chart?

Re: Minimum Active Players

By lellow2011
3/27/2017 11:52 am
jsid wrote:
I have a team pretty ravaged by injury. I want to bench everyone. What is the minimum number of players I have to have active before the sim redoes my depth chart?


45

Re: Minimum Active Players

By jlyman
3/29/2017 1:07 am
I've had the same experience through the first half of the season. At one point I had 10 defensive players who were injured badly enough to sit. And one each on offense and defense hurt badly enough to put on injured reserve. It's been quite a challenge to fill the holes and compete every game. Just now the team is getting back to good health.

Good luck with your team!

Re: Minimum Active Players

By Ares
3/29/2017 1:14 am
In my experience with MFN, there's really never a time where IRing a player is necessary. The estimated injury time is for the player to return to full health, but they can re-join the starting line-up if needed well before then. This sim is particularly friendly when it comes to long term and catastrophic injuries.

Re: Minimum Active Players

By jlyman
3/29/2017 1:22 am
True enough. I'm seeing one of the guys I stuck there making a comeback. He may have been able to return to the lineup for the last two or three games. The other still has an ankle at 8%. So he may be okay on IR. I'm learning a little more each season.

Re: Minimum Active Players

By saskwatch
3/29/2017 6:18 am
the plus of putting a guy on ir is you can sign another player n not worry bout cuts til next pre-season,as long as u hav the capitol n theres a quality player to grab off fa

Re: Minimum Active Players

By jsid
3/29/2017 8:08 am
I'm not worried. The team that's hurting might be the deepest in all of MFN. I just want to make sure the AI doesn't sub all my injured players back in.

Ares wrote:
In my experience with MFN, there's really never a time where IRing a player is necessary. The estimated injury time is for the player to return to full health, but they can re-join the starting line-up if needed well before then. This sim is particularly friendly when it comes to long term and catastrophic injuries.


Yeah I only IR if it's late in the season and they're probably not coming back or if I can find a decent replacement but don't want to cut the player.

Re: Minimum Active Players

By hchoudhry17
3/29/2017 8:37 am
Related to injuries, does anyone know the impact of certain injuries like a neck injury? (Ankle leg and hand are pretty easy to figure out)

Re: Minimum Active Players

By The4thDr
3/29/2017 12:26 pm
I have the an injury/roster problem too and I just started 2 days ago. The teams only has 49 players on the roster period and in my 1st preseason game 3 Oline and 2 DLine go down. Good thing is that only one injury will last into the season and a few are listed as Proabable. Nice way to start my ownership. Can't even trade - just going to dump some higher paid backups and try to get extra players out of it. Dump 3 get 4 or 5. Need the depth

Re: Minimum Active Players

By parsh
3/29/2017 12:38 pm
The4thDr wrote:
I have the an injury/roster problem too and I just started 2 days ago. The teams only has 49 players on the roster period and in my 1st preseason game 3 Oline and 2 DLine go down. Good thing is that only one injury will last into the season and a few are listed as Proabable. Nice way to start my ownership. Can't even trade - just going to dump some higher paid backups and try to get extra players out of it. Dump 3 get 4 or 5. Need the depth


I play my probables .. be wary of dumping the higher price players in regards to your dead salary cap! Lol