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Main - General MFN Discussion

Re: *** ANNOUNCEMENT *** Game engine 0.4 released!

By Gustoon - League Admin
8/10/2016 1:11 pm
dei1c3 wrote:
Gustoon wrote:
Still got issues with TOs NOT being called.

Divisional Round:
1:04 on the clock, all TOs remaining, ball on our own 25. Trailing 14 - 3 you'd think that any HC in their right mind would tray and get something from this...
https://cust10.myfootballnow.com/gamecenter/view/2660#517875

Isn't that game using the old engine still?


Yeah, but in the announcement, TOs were not addressed.

Re: *** ANNOUNCEMENT *** Game engine 0.4 released!

By Brohl
8/10/2016 6:56 pm
Thanks for the update on the new engine!! I can't wait to play around with it. Especially the volatility stat. Maybe this will make some of the late rounders more interesting. I love this game!!

Re: *** ANNOUNCEMENT *** Game engine 0.4 released!

By eyeballll
8/10/2016 9:34 pm
Yeah, thank you for continuing to improve on an already great game! I look forward to starting a new season so I can see the new implimentations. Thanks again!

Re: *** ANNOUNCEMENT *** Game engine 0.4 released!

By jsid
8/12/2016 12:01 pm
jdavidbakr wrote:

* Players will now develop an opinion of you which will impact their willingness to renegotiate with you.


Will all the players start off at "Neutral" or should I renegotiate my contracts before the new engine is rolled out on my superteam?

Re: *** ANNOUNCEMENT *** Game engine 0.4 released!

By coachgdub
8/18/2016 7:53 am
Very excited about the new changes. Can't wait to see how they work. Thanks from making this one of the best platforms on the net.

It helps me at the end of a stressful day.

Greg

Re: *** ANNOUNCEMENT *** Game engine 0.4 released!

By lellow2011
8/18/2016 8:43 am
jsid wrote:
jdavidbakr wrote:

* Players will now develop an opinion of you which will impact their willingness to renegotiate with you.


Will all the players start off at "Neutral" or should I renegotiate my contracts before the new engine is rolled out on my superteam?


I had a guy or two that started all season then was inactive for the playoffs because of injury, now he shows up as unhappy and won't let me offer him a contract so I'd probably do it before.

Re: *** ANNOUNCEMENT *** Game engine 0.4 released!

By WarEagle
8/18/2016 9:13 am
lellow2011 wrote:
jsid wrote:
jdavidbakr wrote:

* Players will now develop an opinion of you which will impact their willingness to renegotiate with you.


Will all the players start off at "Neutral" or should I renegotiate my contracts before the new engine is rolled out on my superteam?


I had a guy or two that started all season then was inactive for the playoffs because of injury, now he shows up as unhappy and won't let me offer him a contract so I'd probably do it before.


Was he happy before? I didn't think they would get upset sitting due to injury. I sure hope not.

Re: *** ANNOUNCEMENT *** Game engine 0.4 released!

By The Hitman
8/18/2016 9:15 am
......and very soon we'll have end game/end half logic too, right?

Re: *** ANNOUNCEMENT *** Game engine 0.4 released!

By lellow2011
8/18/2016 9:18 am
WarEagle wrote:
lellow2011 wrote:
jsid wrote:
jdavidbakr wrote:

* Players will now develop an opinion of you which will impact their willingness to renegotiate with you.


Will all the players start off at "Neutral" or should I renegotiate my contracts before the new engine is rolled out on my superteam?


I had a guy or two that started all season then was inactive for the playoffs because of injury, now he shows up as unhappy and won't let me offer him a contract so I'd probably do it before.


Was he happy before? I didn't think they would get upset sitting due to injury. I sure hope not.


This is CUST22, so I'm not sure because they just switched to the new engine and he showed as unhappy right after the switch.

Re: *** ANNOUNCEMENT *** Game engine 0.4 released!

By WarEagle
8/18/2016 9:34 am
The Hitman wrote:
......and very soon we'll have end game/end half logic too, right?


Are you talking about timeouts and whether to kick a FG or not?

I think everything else you can do via rules now, except run a true hurry up / slow down offense.