NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/17/2025 8:00 am.

League Forums

Main - General MFN Discussion

Re: MFN User Interface Update!

By murderleg
1/17/2016 1:47 pm
The physical weights of each player on their player card now go to the thousandths place.

Re: MFN User Interface Update!

By setherick
1/17/2016 2:42 pm
Looks good. My favorite update so far is having multiple position overalls on the player card.

Re: MFN User Interface Update!

By martinwarnett
1/17/2016 3:05 pm
setherick wrote:
Looks good. My favorite update so far is having multiple position overalls on the player card.


Eh... concept good but it's not for me a implemented. It's far too proscribed for my taste - ie QB can only be a QB if you look at the report card.

Re: MFN User Interface Update!

By setherick
1/17/2016 3:15 pm
martinwarnett wrote:
setherick wrote:
Looks good. My favorite update so far is having multiple position overalls on the player card.


Eh... concept good but it's not for me a implemented. It's far too proscribed for my taste - ie QB can only be a QB if you look at the report card.


I think this was necessary to prevent the player hiding, cutting, re-signing at a cheaper rate, etc., that was problematic in a number of leagues. The only place I could see it become particularly problematic for me is converting TEs to WRs, but even then it shouldn't happen to often for me.

Re: MFN User Interface Update!

By martinwarnett
1/17/2016 4:28 pm
War room now messed up - no players visible in left section; manual and auto lists populated with "/" only.

EDIT: Error found in Google Chrome, Firefox and Edge
Last edited at 1/17/2016 4:47 pm

Re: MFN User Interface Update!

By martinwarnett
1/17/2016 4:34 pm
Trying to make trades - not sure if it's related to the whole "30 days" rule or not as unable to fully verify it - but getting "Unable to process this trade" messages without any meaningful reasons.

EDIT : Checked by trying to process a trade of draft picks with an owner I know to be over 30 days in the game - if trade offer was allowed would have withdrawn instantly.

The "Unable to process this trade" message is displayed.

EDIT2 : Issue found in Google Chrome, Edge and Firefox.
Last edited at 1/17/2016 4:46 pm

Re: MFN User Interface Update!

By martinwarnett
1/17/2016 4:43 pm
Every page access gives an error message in Google Chrome - "Error - fonts did not load!"

Same issue arises with Firefox but not Edge.

Re: MFN User Interface Update!

By martinwarnett
1/17/2016 4:58 pm
Clicked on a player that has been drafted in the ongoing CUST-10 draft.

http://cust10.myfootballnow.com/player/4707

Selecting TRANSACTIONS - the following error message is displayed :-

"An error has occurred
Don't worry, the administrators have been notified. If the problem persists, please contact support."

Problem found in Google Chrome, Firefox and Edge - occurs for all players, not just recently drafted ones.

Re: MFN User Interface Update!

By jsid
1/17/2016 4:58 pm
I do like a lot of the changes, it's going to take some getting used to for other things. Player position restrictions are great.

One thing that I really don't like is that Scouting is no longer sorted by opponent's most frequently run plays. I don't want to have to search it out on my own. I'm hoping this is a bug with an easy fix, but scouting has become needlessly tedious with the new update.

Re: MFN User Interface Update!

By murderleg
1/17/2016 5:00 pm
jsid wrote:
I do like a lot of the changes, it's going to take some getting used to for other things. Player position restrictions are great.

One thing that I really don't like is that Scouting is no longer sorted by opponent's most frequently run plays. I don't want to have to search it out on my own. I'm hoping this is a bug with an easy fix, but scouting has become needlessly tedious with the new update.

+1