NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

League Forums

Main - Community Help Forum

Gameplan Scouting

By Mcbolt55
1/04/2022 9:30 am
Maybe this answer is buried in the forums already, but maybe any information in said post is out of date with the latest “upgrades”. Anyway I’m confused about the game to game “scouting”, particularly on defense. Does it even really matter? Teams or players never gain any familiarity with “non blitz” m2m plays, which in turn is likely why they end up being 90 percent of most successful teams playbook.

In the first season of the “beast mode” league (my first experience with an allocation draft), I have continued to scout weekly as I always have, but I have found that within the course of a single season that familiarity with blitzing plays has almost maxed out wether I scouted them or not. So is there any actual benefit to the “familiarity” score, and/or does scouting a teams 10 most common plays have any influence on how well your team performs against them?

Re: Gameplan Scouting

By ArmoredGiraffe
1/04/2022 9:57 am
I believe it's a bug(hopefully) but if a particular defensive play is called so many times you will start to get negative play knowledge with the play throughout the game. Since everyone calls the m2m non-blitz plays you will probably never have play knowledge of them until that gets changed.

Someone else could explain better, I just recently found out about it in another thread a month ago somewhere

Re: Gameplan Scouting

By raidergreg69
1/04/2022 8:21 pm
This sounds like a question for Smirt. He talks about ways that cause people to lose play knowledge so I'd ask him.

Re: Gameplan Scouting

By Smirt211
1/05/2022 6:05 am
Yeah, I just got hit up in a Title Game with a little more in-depth 4343 2-prong defensive play approach and vowed to put an end to it next season. Actually my league note had a more aggressive mission statement.

v4.6 changes things, which will neutralize that approach. It won't work like it did for v4.5, however, you just have to pound the scouting. Click the Man OLB Flat Zone and the Cover 2 Man Under, which lead usage and then when you get down the list throw the middle finger at the zone plays and click red bar plays instead. It's an intricate, delicate process.

Addendum: I was @ -43% and -50% familiarity, therefore, I'm in full-on hoody hoo mode aka it's on.
Last edited at 1/05/2022 6:09 am

Re: Gameplan Scouting

By raymattison21
1/05/2022 5:29 pm
Mcbolt55 wrote:
Maybe this answer is buried in the forums already, but maybe any information in said post is out of date with the latest “upgrades”. Anyway I’m confused about the game to game “scouting”, particularly on defense. Does it even really matter?

yes

Teams or players never gain any familiarity with “non blitz” m2m plays, which in turn is likely why they end up being 90 percent of most successful teams playbook.

this is tough but blitzes are familiarized quicker than non blitz plays. And Or they have a larger in game boost if you are more familiar. And non blitz plays don’t receive the play selection overuse penalties. That is one reason they are overpowered. There’s others but all the plays are high...well unless something is displayed somewhere like smirt says

In the first season of the “beast mode” league (my first experience with an allocation draft), I have continued to scout weekly as I always have, but I have found that within the course of a single season that familiarity with blitzing plays has almost maxed out wether I scouted them or not.

training camp , mid week, and when they face or execute a play it grows based on intelligence.

So is there any actual benefit to the “familiarity” score, and/or does scouting a teams 10 most common plays have any influence on how well your team performs against them?


if you scout the play your team gets an extra boost. One is the rarely seen hot read. But with coaches adding a slight in game boost , players being tired/injuried and the ratings boost you get when an opponents play is overused who knows what ratings your really playing with at any one given time.

But remember only the ratings that grow get these ratings boost. Jdb said there is a possible rendering error causing weird numbers but maybe it’s like smirt said throughout each game displaying all the effect from play over selection