NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/17/2025 8:00 am.

League Forums

Main - Community Help Forum

Overrides and Substitution Logic

By setherick
12/26/2016 10:51 am
Scenario: I set a position override so that my CB3 plays the WILB in the 3-4 defense so that my base defense becomes a 3-3-5. Why? Because reasons.

Question: What happen when my CB3 subs out because of fatigue? Does he sub out? Does the MLB2 sub in? Does the CB4 sub in?

Re: Overrides and Substitution Logic

By jdavidbakr - Site Admin
12/26/2016 2:25 pm
setherick wrote:
Scenario: I set a position override so that my CB3 plays the WILB in the 3-4 defense so that my base defense becomes a 3-3-5. Why? Because reasons.

Question: What happen when my CB3 subs out because of fatigue? Does he sub out? Does the MLB2 sub in? Does the CB4 sub in?


If your override player fails the fatigue threshold test, he will stay on the bench and your normal depth chart will apply.

Re: Overrides and Substitution Logic

By setherick
12/26/2016 2:42 pm
jdavidbakr wrote:
setherick wrote:
Scenario: I set a position override so that my CB3 plays the WILB in the 3-4 defense so that my base defense becomes a 3-3-5. Why? Because reasons.

Question: What happen when my CB3 subs out because of fatigue? Does he sub out? Does the MLB2 sub in? Does the CB4 sub in?


If your override player fails the fatigue threshold test, he will stay on the bench and your normal depth chart will apply.


Thanks! This emphasizes my need for position level overrides as opposed to individual player overrides. Or at least an expanded offensive and defensive playbook where I have more options with play types.

Re: Overrides and Substitution Logic

By Ragnulf-le-maudit
1/03/2017 5:44 am
Or a depth chart within the override section.

Re: Overrides and Substitution Logic

By WarEagle
1/03/2017 6:54 am
Ragnulf-le-maudit wrote:
Or a depth chart within the override section.


Even better.

I like this idea.

+1

Re: Overrides and Substitution Logic

By raymattison21
1/03/2017 11:50 am
WarEagle wrote:
Ragnulf-le-maudit wrote:
Or a depth chart within the override section.


Even better.

I like this idea.

+1


Really I would like it the other way...a depth chart broken down the same way overides break it down by formation , cause I still would like to then overide that based on down and so on.

Re: Overrides and Substitution Logic

By WarEagle
1/03/2017 11:55 am
raymattison21 wrote:
WarEagle wrote:
Ragnulf-le-maudit wrote:
Or a depth chart within the override section.


Even better.

I like this idea.

+1


Really I would like it the other way...a depth chart broken down the same way overides break it down by formation , cause I still would like to then overide that based on down and so on.


That's how I interpreted his suggestion.

The overrides screen would look like it does now, except that instead of inserting 1 player to replace another, you would have a depth chart at each position.

Still keep the downs, distances, etc. (and hopefully add those options for the kicking game).

Last edited at 1/03/2017 11:56 am

Re: Overrides and Substitution Logic

By setherick
1/03/2017 9:42 pm
I agree with the above. I would like a default depth chart and a per personnel set depth chart.
Last edited at 1/03/2017 9:42 pm

Re: Overrides and Substitution Logic

By Ragnulf-le-maudit
1/04/2017 5:42 am
WarEagle wrote:
WarEagle wrote:
Ragnulf-le-maudit wrote:
Or a depth chart within the override section.


Even better.

I like this idea.

+1




That's how I interpreted his suggestion.

The overrides screen would look like it does now, except that instead of inserting 1 player to replace another, you would have a depth chart at each position.

Still keep the downs, distances, etc. (and hopefully add those options for the kicking game).



That's it.