NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/17/2025 8:00 am.

League Forums

Main - Community Help Forum

Player Progression / Practice

By WarEagle
9/27/2016 10:16 am
I understand that one of the ways players progress is through practice, and that they practice at their "official" position.

Other than position experience and learning plays, what does practice do for the different positions?

Are certain skills practiced more for one position than another? If so, do our custom weights have any impact on which skills are practiced?

For example, I would assume a QB would practice the throwing skills, while others would not. Does a QB also practice scrambling, avoid fumble, etc.? If our weights have scrambling at 100, would the QBs learn this skill quicker than if it were at 0?

Thanks



Re: Player Progression / Practice

By jdavidbakr - Site Admin
9/27/2016 11:46 am
Attributes are developed based on their assigned position. Which attributes are developed can be seen by looking at the relative position coaches. So, yes, a QB will develop the passing skills and will not develop blocking skills, dependent on the strength of his coaching hierarchy. Your custom weights don't impact this, I'd like to give you control over that but would have to think about how to make sure you have limits (so you can't, say, just put every attribute to improve at the same rate).
Last edited at 9/27/2016 11:48 am

Re: Player Progression / Practice

By parsh
9/27/2016 11:57 am
Might be a topic for another thread, but would there be an ability down the road to have a focus on a particular attribute for a position group?

OL = work on Accl
LB = tackling
DB = Zone Coverage, etc

maybe balance it out to where the other attributes don't increase as much? Sort of a give and take?

Re: Player Progression / Practice

By WarEagle
9/27/2016 2:58 pm
jdavidbakr wrote:
Attributes are developed based on their assigned position. Which attributes are developed can be seen by looking at the relative position coaches. So, yes, a QB will develop the passing skills and will not develop blocking skills, dependent on the strength of his coaching hierarchy. Your custom weights don't impact this, I'd like to give you control over that but would have to think about how to make sure you have limits (so you can't, say, just put every attribute to improve at the same rate).


Maybe it could be a percentage setting?

If every attribute was set to improve at the same rate, it would be a low rate, with all of them adding up to 100% of the total "improvement" for that week's practice.

Or, you could spend 50% of the practice time on pass accuracy, and divide the other 50% up among the remaining (or just a few) skills.

Re: Player Progression / Practice

By MistbornJedi
9/27/2016 8:08 pm
On a related topic it seems to me (no data to back this up other than very slow improvements) that players never practice special teams. They only way they gain position-relevant experience for Gunner, etc is during games, and since there are only a handful of snaps each time they progress very slowly. I'd love to see a special teams impact during training camp for players that are assigned to a ST position.

Re: Player Progression / Practice

By lellow2011
9/28/2016 12:39 am
MistbornJedi wrote:
On a related topic it seems to me (no data to back this up other than very slow improvements) that players never practice special teams. They only way they gain position-relevant experience for Gunner, etc is during games, and since there are only a handful of snaps each time they progress very slowly. I'd love to see a special teams impact during training camp for players that are assigned to a ST position.


It's the same way for Kickers, it takes like 2 seasons of starting for a kicker to max out position experience.

Re: Player Progression / Practice

By raymattison21
9/28/2016 9:11 am
This was my first suggestion to help with PRs a while back. Anybody can learn them quick right? But I think this is another back end thing. In other words alot of work for a little change. The measure is calculated by play count only.

To me the guys drafted with high experience on special teams positions are truely that because they will have that higher rating to begin with and will be quicker max.

A highly drafted WR busts but is still very effective returning the ball. Like the NFL his future is decided in the first camp. To me the current model has limited pure legit return men and gunners. I do not want them to be starters, and now you do not need them to be.

A year ago i thought the same, but now that the return game has been looked at i would prefer to leave it for to ensure only the veterans are maxed.

Re: Player Progression / Practice

By WarEagle
9/28/2016 9:35 am
lellow2011 wrote:
MistbornJedi wrote:
On a related topic it seems to me (no data to back this up other than very slow improvements) that players never practice special teams. They only way they gain position-relevant experience for Gunner, etc is during games, and since there are only a handful of snaps each time they progress very slowly. I'd love to see a special teams impact during training camp for players that are assigned to a ST position.


It's the same way for Kickers, it takes like 2 seasons of starting for a kicker to max out position experience.


The difference is that kickers also practice at their ST position during the week, where as the other ST players do not.