NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/17/2025 8:00 am.

League Forums

Main - Community Help Forum

Re: No SP Weighting System

By setherick
8/02/2016 9:09 pm
So we've talked a lot about certain attributes on the boards like SP and how those attributes actually work and affect the game. Has anyone tried creating a weighting system that deemphasizes SP to the point that it's tertiary attribute at best?

I'm considering creating an experimental set of weights to do so for one of my leagues, but I'm wondering what positions would be most affected. I obviously could never set SP to say a weight of 10 for RBs because RBs with SP under say 80 are tackling dummies.

However, I could probably get away with weighting SP at 10 for WRs and DBs because at those positions SP is less important. QBs are so inaccurate throwing medium and deep passes right now if your opponent has a good pass rush that most people stick with a short passing game. This means that there is less chance for a DB to get burned deep on any given play.

Has anyone actually tried this? If so, how did it go?

---

Update: I'm trying an experimental set of weights across leagues that sets SP, AC, and ST to 1 for most positions. (Considering adding some other attributes to the 1 category as well.) The idea will be to have the overall of the player depict the overall of the player's core skills, and then use the eyeball test on SP and ST, etc. It's turning up some interesting results.
Last edited at 8/08/2016 8:00 pm

Re: No SP Weighting System

By Scarface132
8/09/2016 1:17 pm
I have yes. Started mine a couple of weeks ago for the 73-74 allocation drafts.

Re: No SP Weighting System

By punisher
8/09/2016 1:58 pm
setherick wrote:
So we've talked a lot about certain attributes on the boards like SP and how those attributes actually work and affect the game. Has anyone tried creating a weighting system that deemphasizes SP to the point that it's tertiary attribute at best?

I'm considering creating an experimental set of weights to do so for one of my leagues, but I'm wondering what positions would be most affected. I obviously could never set SP to say a weight of 10 for RBs because RBs with SP under say 80 are tackling dummies.

However, I could probably get away with weighting SP at 10 for WRs and DBs because at those positions SP is less important. QBs are so inaccurate throwing medium and deep passes right now if your opponent has a good pass rush that most people stick with a short passing game. This means that there is less chance for a DB to get burned deep on any given play.

Has anyone actually tried this? If so, how did it go?

---

Update: I'm trying an experimental set of weights across leagues that sets SP, AC, and ST to 1 for most positions. (Considering adding some other attributes to the 1 category as well.) The idea will be to have the overall of the player depict the overall of the player's core skills, and then use the eyeball test on SP and ST, etc. It's turning up some interesting results.

Scarface132 wrote:
I have yes. Started mine a couple of weeks ago for the 73-74 allocation drafts.



I realize you 2 did this already but it goes without saying you could always try things out and if doesn't work out then you could always go back to the weights your team had.

Though you would have to save it then change your weights and save that one too then if it doesn't work the way you want it or it doesn't work for whatever reason then all you would have to do is load the saved weights that your team had before you messed with them.

Re: No SP Weighting System

By setherick
8/09/2016 2:28 pm
I have something like 20 saved weighting systems right now because I haven't cleaned mine up recently. :)

---

Since I have no problems letting everyone know how crazy I am, here are my current weights. The one thing that I've noticed is that no matter your weighting system, elite players will continue to be elite. What this weighting system is doing is showing some nuance between players, but it's also showing how currently certain attributes like SP for a DE are way too overpowered. I have a DE in 2 with 20+ sacks who would be fourth on my depth chart if you just look at his improvable core skills:

QB
100 - Accuracy
75 - Look Off
50 - FoV
20 - INT, Arm, Release, Scramble
5 - Hard Count
1 - SP, AC, DI, Break, Carry, Avoid

RB
100 - Carry
75 - Avoid
50 - Break
25 - Catch
20 - SP, AC, INT, Courage
10 - ST, DI
1 - DI, Route, B&R

FB
100 - Run Block
75 - Pass Block
25 - Catch
20 - SP, AC, ST, Courage
10 - INT, DI
1 - B&R, Carry, Break, Avoid, Route

WR
100 - Route
75 - Catch
50 - B&R, Break, Carry
20 - SP, AC, INT, Courage
10 - DI
1 - Avoid, Run Block, ST

TE
100 - Run Block
75 - Catch
50 - Route, B&R
20 - SP, AC, INT, Courage, ST
10 - DI, Pass Block
1 - Carry, Avoid, Break Tackle

OT
100 - Pass
75 - Run
20 - AC, ST
10 - DI, IN

OG
100 - Run
75 - Pass
20 - AC, ST
10 - DI, IN

C
100 - Snap
75 - Pass, Run
20 - AC, ST
10 - DI, IN

DE
100 - Pass Rush, Tackle
75 - Run Def
20 - AC, SP, ST
10 - DI, IN, Punish
1 - Strip

DT
100 - Run Def, Tackle
75 - Pass Rush
20 - AC, ST
10 - DI, IN, Punish
1 - Strip

LB
100 - Tackle, Run Def
75 - Pass Rush
50 - Punish
20 - SP, AC, ST
10 - DI, IN
1 - Zone, M2M, Strip

CB
100 - Punish
75 - M2M, Tackle
50 - B&R, Run Def
20 - SP, AC
10 - ST, DI, IN
1 - Zone, Pass Rush

SS
100 - Punish
75 - Tackle, M2M
50 - Run Def, Zone
20 - SP, AC
10 - ST, DI, IN

FS
100 - Punish
75 - Tackle, Zone
50 - Run Def, M2M
20 - SP, AC
10 - ST, DI, IN

Last edited at 8/09/2016 8:37 pm