NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/17/2025 8:00 am.

League Forums

Main - Community Help Forum

Re: Does Acceleration affect turn rate?

By punisher
8/15/2016 9:07 pm
murderleg wrote:


Ball Carry is how fast you move with the ball ( as opposed to running routes) Avoid Fumble or whatever its called is for well...avoiding fumbles.


if that's the case then really AGILITY would be different from Ball Carry.

If not then really don't know why you would need Ball Carry and Agility for a RB.

Re: Does Acceleration affect turn rate?

By setherick
8/15/2016 10:39 pm
I'm almost certain that Ball Carry determines when a player cuts (or does one of those wicked 90 degree turns and goes for another 40 yards). I'll see if I can find the post.

Found it:

jdavidbakr wrote:
The cutback probability is reduced with a lower ball carrying attribute, so in this case he probably got some very favorable dice rolls!


This thread: https://mfn2.myfootballnow.com/community/thread/6/1591?page=1#9642
Last edited at 8/15/2016 10:41 pm

Re: Does Acceleration affect turn rate?

By WarEagle
8/16/2016 6:07 am
setherick wrote:
I'm almost certain that Ball Carry determines when a player cuts (or does one of those wicked 90 degree turns and goes for another 40 yards). I'll see if I can find the post.

Found it:

jdavidbakr wrote:
The cutback probability is reduced with a lower ball carrying attribute, so in this case he probably got some very favorable dice rolls!


This thread: https://mfn2.myfootballnow.com/community/thread/6/1591?page=1#9642


I think at this point even JDB has forgotten what some of these attributes are supposed to do.