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League Forums

Main - General MFN Discussion

Kickers

By WarEagle
8/24/2015 7:49 am
I just noticed that the draft pool for CUST-10 only has 1 Kicker.

I would think there should be more

Re: Kickers

By DarkRogue
8/24/2015 7:54 am
WarEagle wrote:
I just noticed that the draft pool for CUST-10 only has 1 Kicker.

I would think there should be more


It's a welcome change from those drafts with like 10 kickers and the class being rather weak. Like MFN-24

Re: Kickers

By WarEagle
8/24/2015 8:09 am
I have no idea if this is true or not, but I hope the amount of kickers would have absolutely NO impact on the quality of the rest of the draft class.

Please tell me I am correct about this.

Re: Kickers

By DarkRogue
8/24/2015 8:21 am
WarEagle wrote:
I have no idea if this is true or not, but I hope the amount of kickers would have absolutely NO impact on the quality of the rest of the draft class.

Please tell me I am correct about this.


There seems to be a correlation to me but based off of a small sample size and lack of hard numbers I am merely speculating on this.

Re: Kickers

By jdavidbakr - Site Admin
8/24/2015 9:30 am
Kicker generation was too high and has been turned down, it's only the probability that a kicker is created. The 0.3.1 engine has them turned back up a hair; there is no correlation between the number of kickers (or any position) and the quality of the players in the draft.

If you ever have a league where there are no available kickers or punters in late free agency let me know, I will add kickers/punters to get enough in the league. I have been trying to find the balance for having enough kickers and punters without having too many, so am still searching for it.

Re: Kickers

By WarEagle
8/24/2015 10:47 am
I don't understand what the issue is with having too many? Who cares?

If the "All Except Kickers" filter was fixed so that it works, I don't think anyone would care about too many kickers. At least I don't know why they would.