NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/17/2025 8:00 am.

League Forums

Main - General MFN Discussion

Re: 4.5 and Realism

By Mcarovil
4/11/2019 4:23 pm
Lots of valid points. My only recommendation would be to curb the change in versions that make a championship caliber team in 4.3 or 4.4 go to a 3-13 team in 4.5 while maintaining he same roster. Nothing like spending seasons building a team and hen have to start over. All that. I still enjoy and play the game having to relearn how to play from code to code.

Re: 4.5 and Realism

By raymattison21
4/11/2019 5:09 pm
Michael77 wrote:
Completely agree and with the old codes, it was only the home teams that were given a slight boost at playing better. I have noticed that now the losing teams during the games have that same edge. For instance, if you are ahead and about to turn the game into a blowout, the CPU almost always tries to make the other team come back via the winning team turning the ball over more often (fumbles, INTs) or increased penalties on the winning team. Sorry but when your team is 12-0 and playing a 3-9 team, it should be a blowout type of game, not ALWAYS a closer game than what it should have been. Also, not only are INTs up but fumbles are way up too along with injuries. It really seems like parity with ALL teams was the idea behind this new code.


There was a comeback code in the game. It’s gone now

Re: 4.5 and Realism

By raymattison21
4/11/2019 5:16 pm
TarquinTheDark wrote:
bmarq wrote:
I'm surprised with all the criticism that David keeps the game going. I agree with GDB, if there's better sim out there, please let us know.

The game is part-time for David and I thoroughly enjoy it; I do not approach the game from a realism perspective, but coach according to the rules and current game version.

If you know the QB will dump to a RB on third and long, then don't run a play with the RB out of the backfield in that situation.

Funny thing about life- you can't please everyone.

Cheers,

Bmarq


The point is, we criticize because we care. There isn't a better sim out there. JDB has done a wonderful job and his time and effort is greatly appreciated. The members of this community who post here want the game to be better. We know JDB reads the forums, and pays attention to our critiques and suggestions.

I can't tell you how many times I've seen or participated in projects like this which failed because the developers got emotionally invested in wrong turns, were pressured by other stakeholders into quick fixes, or simply didn't get the feedback they needed. They usually wind up starting a nerf/buff band-aid spiral that gets in the way of actual game development.

There seems to be a strong consensus that while 4.5 got some things right, overall it is a step in several wrong directions, or that several of the changes have had multiplier effects which are throwing parts of the game out of balance. It limits the pathways to competitive success.

I personally don't give a hoot if all my dudles (dots, toons, whatever) perform exactly according to current NFL statistics, or at some historical, collegiate, high school or pee-wee level. I care that the game is fun . . . which means expanding the pathways to success, not restricting them to the same subset of choices that everyone else is using in order to cope with the latest nerfs.

That said, I'd prefer to see more time taken fixing those issues, not less. Several of these issues were apparently due to rushed fixes to issues raised in previous versions. Hopefully JDB will take the time to address those issues more thoroughly.

bmarq wrote:
PS- Great Job David, I appreciate the time you put into MFN.


+1


The same problem still exists in the game . Over two real year have been invested to fix it. Remember these changes are rewrites because of it. Major changes not nerds of tweaks.Nothing was missed or rushed. It was just released. All nerfs / generic codes are in the process of being removed. I wonder what next

Re: 4.5 and Realism

By TarquinTheDark
4/11/2019 6:48 pm
raymattison21 wrote:
All nerfs / generic codes are in the process of being removed.


That's great news! Goodbye D.O.t.B. (dead-off-the-bench) ! I promise not to miss you.
Last edited at 4/11/2019 6:50 pm

Re: 4.5 and Realism

By King0429
4/14/2019 5:41 pm
I know we have a test league. I really think new versions should be approved in that league before moving forward. Idk how 4.5 got through the test league so some transparency on his that operates would be great.

Also, as much as 4.5 annoys me, I think we (as players) should encourage people to remain active. In my league, my division is one of the toughest to play in so it’s a lot of fun to play against my peers because everyone’s active and it keeps me coming back and engaged.