NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/17/2025 8:00 am.

League Forums

Main - General MFN Discussion

Interface

By Cap Heresy
9/08/2014 7:59 pm
Are there any plans for the capability to export or copy player data to Excel? Without that, it seems like this new allocation draft will be incredibly tedious having to display each player one-by-one.

Re: Interface

By jdavidbakr - Site Admin
9/08/2014 8:05 pm
Cap Heresy wrote:
Are there any plans for the capability to export or copy player data to Excel? Without that, it seems like this new allocation draft will be incredibly tedious having to display each player one-by-one.


Interesting thought - are you thinking basically a dump of all the player attributes? What kinds of processing are you wanting to do? I'd love to integrate additional ways to view the data (so that folks who aren't as skilled at spreadsheets could still benefit) but am not opposed to doing a dump of all the player attributes to a CSV file. (I will go ahead and do that just because it would be faster and easier than building a new view, but I'd still love to hear ideas of different things you'd like to see with data view)
Last edited at 9/08/2014 8:07 pm

Re: Interface

By jdavidbakr - Site Admin
9/08/2014 8:50 pm
I have added a CSV download - let me know if you have any issues with it.

Re: Interface

By Cap Heresy
9/08/2014 9:32 pm
The Download button is what you just added, or was that always there? That will be an enormous help. For one thing, I don't like to be tethered to my computer all the time, so this allows me to work offline. For another thing, I like to obtain players whose skills fit in with my other players in terms of schemes, so I need to see more than the overall skill number. Thank you for this.

Re: Interface

By jdavidbakr - Site Admin
9/09/2014 6:06 am
Yes, that's what I just added. Hope it's helpful!

Also, in case you haven't seen it, you do have control over the calculation of the aggregate rating via the Team->Edit Player Weights area. So, if you want to build your team according to a certain scheme and emphasise certain attributes for each position, you have the ability to do that and see your custom aggregate ratings throughout the game (and the AI will use your settings there if it has to make any game-time decisions where your depth chart runs out of players)

Re: Interface

By Cap Heresy
9/10/2014 10:42 pm
Do you think we can get that same download functionality for our rosters?

Re: Interface

By jdavidbakr - Site Admin
9/11/2014 5:11 am
Cap Heresy wrote:
Do you think we can get that same download functionality for our rosters?


It's active for any player search result - which you can do a search for just your team's players.